So after having amassed reasonably sized fleets of ships from the Star Wars universe, I thought it might be fun to give another milieu a go. When a chance came up to acquire some metal and resin Battlestar Galactica ships in a trade I jumped at it. And they sat in a box for a year.
However, the spirit recently moved me to get at this project, and so orders were duly placed to Starfighter Shipyards and Studio Bergstrom to get the fleets into fighting trim. Models arrived quickly and were painted even more quickly, so we're ready to go!
acquired Ravenstar Studios' line of BSG models and will also be re-releasing Hangar 18's range once they've been remastered. Obviously good news for BSG fans who have been looking for the Ravenstar models!
My entire collection of Cylon capital ships are from Starfighter so this will also serve as a mini-review of part of the range :-) First off, this is the "Hydra Light Cruiser". An OK ship but not my favorite from their range as the surface detailing is not quite as cool as the other ships (you'll see).
They were kinda crusty around the edges and I was too lazy/impatient to do a ton of cleanup work. I like them but there are way better Cylons in the Starfighter range. Grade: C+
Now THIS is more like it... the Cylon "War Destroyer". Note the surface detailing is way more intricate than the Hydra's. Each model comes in two parts - the main saucer and a tri-form piece that slots in the bottom.
The Basestars look great - easily the best models in the Cylon fleet. Superdetailing on the hull and all over really translate well on the model. In fact, I suspect that the master may well be a commercial model from Konami as this is suspiciously well-done...
In any case, the Starfighter/Ravenstar ones are just outstanding and really capture the essence of the Cylon empire. Grade: A+
These are two of Starfighter's Mebd-Class Escorts. Four-piece models (hull and three drive pods), they were decent castings that assembled easily. Grade: B+
And finally, top-down views of the fleets in all their glory:
|Cylons - by your command|
|Colonials - by the Lords of Kobol!|
The ship stats should be relatively straightforward. I'll treat Vipers like X-Wings, Mark II (heavier) Vipers as Y-Wings, and the Mark VIIs as A-Wings. Cylon Raiders will be TIE Fighters, Heavy Raiders will be TIE Bombers, and the Nu-Raiders will be TIE Interceptors. The capital ships I'll work out as I go, although Basestars and the Bane-Class Battlestar will have Fighters 4 (meaning they can launch 4 squadrons (bases) of fighters per turn) and regular Battlestars Fighters 2.
The only thing that's missing are rules for the missiles which seem to fly everywhere in BSG battles. However, I reckon I should be able to puzzle something out for that.
In any event, stay tuned for the eventual battle report and thanks for persevering to the end of this post :-)