The Martian force was made up of just 6 models:
- 3 Assault Tripods
- 1 with a Black Dust Launcher
- 1 with Green Gas Grenades
- 3 Scout Tripods
- 1 Command section
- 4 Infantry sections (3 stands in each)
- 1 Machine gun section (3 stands)
- 2 Rough rider sections on motorcycles (3 stands in each)
- 3 sections of Mark II steam tanks (3 tanks in each)
- 2 sections of Mark III steam tanks (3 tanks in each)
The Martians had to setup along the table edge, while the human forces were allowed to deploy completely hidden.
Players rolled off and the Humans got the first move. They responded by revealing their tanks and moving up to fire. They were able to get several hits from the two units of Mark III's that had deployed in the right hand side of the town. They scored a critical hit on a scout tripod and took off 5 armour in a single hit, which would make it very vulnerable later on. They also scored a hit on an assault tripod and took of a single point of armour.
In response to the fire, the Martians moved up, using a command point to double move the assault tripod with the green gas grenades into range. The injured scout tripod took some shelter in the woods to try and prevent being an easy target.
The right half of the table was not going well, as a scout marched down one trench negating the cover that the machine gun team had and wiping them out. The black dust launcher went to work on the center trench. The only good news for the Humans was that on turn 3 and 4 they managed to get a whopping 5 immobilized counters on the green gas equipped assault tripod! These all came from the bikes madly circling it with grappling hooks and effectively hog tying it.
The immobilized tripod made a great target for the 2 units of Mark III's that the humans spent command points to return to the table as reinforcements on turn 3 and 4. Turn 4 they opened up on it missing on only 1's due to all the immobilized counters and threw a natural 10 on the damage table to blow it sky high! The explosion also inflicted some more damage on the nearby scout tripod, but not enough to down it. Unfortunately, the explosion also took out all the brave rough riders that had made the shot possible.
The next few turns involved the Martians and Humans trading shots along the left hand side of the town as they both tried to get the other the the breaking point. In turn 5 the Martians needed to kill 2 more human units to break them but failed to do so. In turn 5 and 6 the Humans won the initiative and only needed to drop a third tripod to win, but were obviously shaken from the explosion earlier and could not hit them. In the bottom of turn 6 the Martians inflicted casualties on a Mark II tank unit and an infantry unit, both of which failed their moral tests and fled from the table, ending the game.
While the Martians won the day, only 2 escaped undamaged, and if the humans had been able to roll at least average on any number of occasions they could have won.
The game played out pretty well as the Humans have huge number advantages, as well as the ability to bring back forces, while the Martians see to shrug off huge numbers of hits before cracks finally appearing in their armour.
I hope everyone had a good time with the rules and that we can get more games in soon! Especially once some of the more specialized vehicles and tripods show up from the wave 2 shipment.